But all this gets put into the enemy problems and just how generic all the enemies are, despite having vastly different character models they all can be taken out the same exact way.Ī great counter example would be Ninja Gaiden Black which had some of the most demanding and challenging enemies in any action game. The camera also has a tendency to get stuck behind larger enemies making it impossible to see their attacks coming. The problem is that given the high number of particle effects and colors being thrown around, not having a standard alert tell makes it hard to actually see when attacks are coming your way. This time, there are plenty of arbitrary cases where enemies will shine a different light or no light at all which adds to the confusion in some cases one enemy will use different tells. In the original, every enemy’s attack would be telegraphed by a yellow shine to let you know about dodging. Making things worse is that the game breaks its own rules on alerting the player for enemy attacks. In fact when I beat the final boss, I didn’t even realize that was the final fight until the ending cutscene. The actual combat tends to get drown out by the background and special effects going on. The boss fights are easily the worse as well with the same basic pattern of wait for attack, dodge, witch time, repeat to win everything. This turns each encounter into one very long QTE without any real strategy or thought needed. Even the gold plated enemies who were immune to witch time have been removed this time around. Every battle plays out the same way of relying entirely on witch time to take the advantage. Quite frankly the enemy designs and tactics are some of the worse seen from the action genre. The main new feature for this one is online co-op which I did not try unfortunately.īayonetta 2 may seem like a winner when it comes to being bigger, but there is a severe downgrade in the challenges and enemy fights that ruins the game for me. Visually speaking, Bayonetta 2 has not loss anything moving from the 360/PS3 to the Wii-U and looks as amazing and over the top as the first game. ![]() One annoyance is that there are a lot of point of no returns that can throw you off and miss out on finding everything. Level design feels right at home from the first game with plenty of secret challenges, items and fights off the beaten path. This also fills the magic gauge which when full will allow you to supe up her attacks and regain health. The heart of the defense system is the use of “witch time –” time a dodge at the right moment before impact and you’ll gain about 3 seconds of bullet time to attack with impunity. You can equip a weapon to her arms and her legs which will allow you to transition between the two during combos. Bayonetta features a very basic combo tree with weapon combos standardized based on where you have them equipped. The gameplay remains the same from the original with a focus on dodging as opposed to blocking. The story of Bayonetta 2 is one of those plots that I’m not going to even touch, something about the end of the world and time travel and you really don’t need to know about it to play and beat up angels and demons. ![]() With #2, the series has moved and become exclusive to the Wii-U and while things are certainty as bombastic in the visual department, the gameplay is lacking volume. Featuring a more streamlined approach with insane visuals, the game earned a fan base thanks to the always debatable main character - Bayonetta. Rambling aside, the lack of hair texture can be a deliberate detail but it can also just be the result of the trailer being a total rush job lmao.Īlso seriously when will platnium release an hd version of that trailer im going to die if I have to keep sifting through the result of youtubes brilliant idea of compressing the hell out of every video that comes its way.Bayonetta was one of the newer games of the action genre after things got complicated with titles like Devil May Cry 3 and God Hand. (For the guns Im fairly certain it requires some magic to fire, especially without touching the trigger, and it probably isn't just a feature of the guns being magic, she can fire normal handguns in the same fashion) Well that may make for a cool theory it does fail to explain why her hair still blends into her clothing around the chest window area, why she was still able to move so fast or why she was still able to fire bullets out of her shoes. No witch powers = no hair clothing, therefore no hair sleeves. I have heard of theories relating to this, saying it wasn't a mistake, it was a deliberate choice, saying that this is a version of bayonetta who lost her witch abilities, or even one who never became a witch in the first place. Her extended sleeves seem to be totally lacking a hair texture, making it look almost like a flat sheet of fabric.
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